HOMM 4 has retained some essential aspects of the prequels but has reworked the Heroes system. Unlike previous games, where they had a small active role in combat, the heroes became present on the battlefield with their troops. They can attack and be attacked. If a hero is killed in battle, he must be taken to a friendly city to be resuscitated. It is possible to have armies with more than one hero, or without heroes at all, although troops without heroes are unable to perform specific tasks, such as capturing.
The skill system has also undergone a major overhaul, and all heroes in a given class start with the same skills. The player has far more control over the hero’s development than in previous games in the series, and the heroes “evolve” into more than 40 different specialty classes. A hero can select up to five of the nine available primary skills, and each foundational skill provides three secondary skills. Heroes Of Might And Magic IV: A Review Of The Fourth Installment Of The Legendary HOMM Series Each of these 36 skills has five levels of progression compared to the three levels of previous games.
While reviews were generally favorable for the game, it has not grown like previous games in the series. New World Computing’s tight budget and financial bankruptcy forced them to make a rush product, and while the game was decent, it could have been much better. The game has retained some basic aspects, which makes the game exciting and fun, but the redesign of the map exploration and hero system might not be for everyone. Instead of sitting back and casting spells, heroes have an active role in combat and can adjust the tides of battle in one way or another.